Join Digital EduHack Jaffna 2021 as a participant and take part in an incredible journey, united together to change digital education in South Asia and beyond. Digital EduHack Jaffna aims at fostering the co-creation of solutions answering real-life challenges in digital education: ideas, concepts, or ready-to-be-developed apps.

எண்மியக் கல்விக்கான எண்ணக்களரி யாழ்ப்பாணம் 2021 இல் பங்கேற்பாளராகச் சேர்ந்து, வியத்தகு பயணத்தில் பங்கேற்றிடுங்கள். இதன்மூலம் தென்னாசியாவிலும் அதற்கப்பாலும் எண்மியக் கல்வி விரிவடையத் தேவையாக மாற்றத்தை உருவாக்க ஒன்றிணையுங்கள். எண்மியக் கல்வியில் நாளாந்தம் நாம் சந்திக்கும் சவால்களுக்கான தீர்வுகளைச் (திட்டங்கள், கருதுகோள்கள், மேம்படுத்தத் தயார்நிலையில் உள்ள செயலிகள்) சாத்தியமாக்குவதே எண்மியக் கல்விக்கான எண்ணக்களரியின் நோக்கமாகும். 

"Digital EduHack" යාපනය 2021හා එකතු වන්න, යුරෝපයේ සහ ඉන් ඔබ්බට, ඩිජිටල් අධ්‍යාපනයේ නව වෙනසක් සිදුකිරීම සඳහා එකට එක් වී ඇදහිය නොහැකි ගමනක් යාමට සහභාගී වන්න. "Digital Edu Hack" යනු වර්තමාන ඩිජිටල් අධ්‍යාපනයේ  පවතින සැබෑ අභියෝගයන්ට විසදුම් නිර්මාණය කිරීම මුලික අරමුණ කොටගත් ව්‍යාපෘතියක් වන අතර මෙම අභියෝගයන්ට විසදුම් නව අදහස්, සංකල්ප හෝ යෙදුම් (ready-to-be-developed apps) ජනනය කිරීම හරහා සාක්ෂාත් කරගැනීම මෙම ව්‍යපෘතියේ  අපේක්ෂාවයි.

Requirements

Project overview | செயற்திட்டச் சுருக்கம்

  1. Project name (60 characters) | செயற்திட்டப் பெயர்
  2. Elevator pitch (200 characters) | சுருக்கமான விளக்கம்

Project Story | செயற்திட்டத்தின் கதை

  1. Inspiration | உத்வேகம் தந்த நிகழ்வு
  2. What it does | நமது தீர்வு எதனைச் செய்கின்றது
  3. How we built it | திட்டத்தை எப்படி உருவாக்கினோம்
  4. Challenges we ran into | நாங்கள் சந்தித்த சவால்கள்
  5. Accomplishments that we're proud of | நாங்கள் பெருமைப்படும் சாதனைகள்
  6. What we learned | நாங்கள் என்ன கற்றுக்கொண்டோம்
  7. What's next | அடுத்தது என்ன
  8. Built with | எதனைக் கொண்டு தீர்வு உருவாக்கப்பட்டது
  9. "Try it out" links | தீர்வை முயற்சித்துப் பார்ப்பதற்கான இணைப்பு

Project Media | செயற்திட்ட ஊடகம்

  1. Image gallery | படத் தொகுப்பு
  2. Video demo link | வீடியோ டெமோ இணைப்பு

Hackathon Sponsors

Prizes

20,000 in prizes

Award Winner

Runner-up (2)

Popular Choice Award

Top 10 best performers (10)

Devpost Achievements

Submitting to this hackathon could earn you:

Judges

Prabu Nadaraja

Prabu Nadaraja
Hackathon Coordinator

Jekhan Aruliah

Jekhan Aruliah
Jury Panel Member

Kathirgamathamby Yogeswaran

Kathirgamathamby Yogeswaran
Jury Panel Member

Moritz Wallawitsch

Moritz Wallawitsch
Jury Panel Member / Co-founder RemNote

Judging Criteria

  • Quality
    The extent to which the solution identified addresses the challenge effectively by considering the context where it will be implemented and the target group needs.
  • Relevance
    The extent to which the team shows a good understanding of the context related to the challenge taken into consideration and the potential factors of success for a solution addressing it.
  • Originality
    The extent to which the solution is an original and novel idea, having some elements of innovativeness compared to what is already available in the education sector and the market.
  • Feasibility
    The extent to which the solution implementation is feasible and its description includes an assessment of the practicality to implement it in a given context.
  • Transferability & Sustainability
    The extent to which the suggested solution could be used and applied in another context and the extent to which the team addresses the sustainability of the solution in the short, medium and long term.

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